Platform :
PC
PC
Unreal Engine 4
16 weeks
7
Game Designer and Gameplay Programmer
Great Emu War 2032 is a first person horde shooter where the player uses a variety of different weapons to survive against an infinite onslaught of vengeful emus.
Designed initial game concept and pitched it to panel of industry professionals
Created and balanced all of the available weapons in the player's sandbox
Balanced and edited game mode settings such as ramping difficulty, enemy spawning, and pick ups
Created and implemented all weapon options in the sandbox
Wrote and implemented all gamemode and game state settings and options
Implemented the core AI functionality
Ensured that all scripts and functionality operated as intended in a client-server model for multiplayer
Created and implemented sound effects and adjusted them in Unreal Engines 4's sound graph tool to make more varied sounds
Implemented a variety of art assets such as animation controllers, particle systems, and models