Platform :
PC
PC
Unreal Engine 4, Blueprint Visual Scripting
16 weeks
8
Gameplay Programmer
Marketplayce is a first person arcade game where the player must steal as many items from a market before being caught by the guards!
Designed initial game concept and pitched it to panel school faculty
Created and balanced all of the available weapons in the player's sandbox
Balanced and edited game mode settings such as ramping difficulty, enemy spawning, and pick ups
Created and implemented all weapon options in the sandbox
Wrote and implemented all gamemode and game state settings and options
Implemented the core AI functionality
Ensured that all scripts and functionality operated as intended in a client-server model for multiplayer
Created and implemented sound effects and adjusted them in Unreal Engines 4's sound graph tool to make more varied sounds
Implemented a variety of art assets such as animation controllers, particle systems, and models